Corpse flower 5e

Deathly Body. The corpse gatherer cannot be slain by instant death effects, is not effected by spells effects that cause hit point reduction and is not affected by Revivify, Raise Dead, Resurrection, True Resurrection or similar spell effect. Savage Attacker. The corpse gatherer can reroll damage dice and take the higher of the 2 rolled. Critical Blows. The corpse gatherer scores a critical hit on rolling a 19 or 20 when making an attack.

When a corpse gatherer kills a creature or reduces it to 0 hit points, it can make one additional Slam attack against a creature within reach. Desanctifying Aura. The corpse gatherer has a foot radius aura centered on itself that cannot be affected by an antimagic field or dispel magic.

Undead within this aura have advantage on saving throws against turning. This aura stays in effect for 24 hours after the corpse gatherer passes through an area or dies. Soul Binding. Creatures that are slain and ingested by the corpse gatherer cannot be resurrected. Killing the corpse gatherer negates this effect against affected creatures. Creatures ingested but not slain by the corpse gatherer are not affected by this feature.

Zombie Spawn. Upon reaching 0 hit points, an amount of medium sized zombies equal to the amount of hit dice of the corpse gatherer spawn within the Desanctifying aura and act on the corpse gatherer's initiative. While within the aura, the zombies function as normal but when they are not within the aura they are normal corpses. These zombies are spawned under the effect of the Desanctifying Aura feature giving them 6 more hit points. Magic Resistance. The corpse gatherer has advantage on saving throws against magic and magic effects.

The corpse gatherer makes three slam attacks. Alternatively, the corpse gatherer can use its Swallow in place of one of its slam attacks. Melee Weapon Attack. If the target of this attack is a creature, it is grappled escape DC Ingest Corpses. The corpse gatherer grabs up to 4 corpses within reach and regains 5 hit points per corpse.

It can go above its hit point maximum using this action, gaining any excess as temporary hit points. Swallowed creatures are not subject to ingestion until the round after they have died. The corpse gatherer can swallow a creature that is at least 1 size category smaller than itself by making a successful grapple check DC If the target is already grappled by the corpse gatherer, it does not need to make the grapple check.Free Resources on Roll All rights reserved.

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Traits Charge : If the unicorn moves at least 20 ft. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Magic Weapons : The unicorn's weapon attacks are magical.

Actions Multiattack : The unicorn makes two attacks: one with its hooves and one with its horn. In addition, the touch removes all Diseases and neutralizes all Poisons afflicting the target. Legendary Actions Can take 3 Legendary Actionschoosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn.

Spent legendary Actions are regained at the start of each turn. Hooves : The unicorn makes one Attack with its hooves. Shimmering Shield Costs 2 Actions : The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft.

Show Attribute List. Celestial, Elvish, Sylvan, Telepathy 60 Ft.More information A sweet scent fills your nostrils as you near this towering blue flower. You suddenly realize that you came too close, and several tendrils covered in a strange, sticky fluid lash out towards you Great Flowers are relatively harmless, if a little disconcerting, flora that use other creatures as transportation for their seeds, dragging a potential carrier into the center of their bloom and implanting seeds covered in a lubricating gel into the orifices of the creature before releasing it again.

Creatures are in no imminent danger, even when swallowed by the plant, but the sight of an ally being bound by a large plant and dragged inside it is usually more than enough to cause alarm. However, those who know what a Great Flower's true purpose is simply allow the implantation process to occur, waiting patiently as the plant impregnates them.

William Paterson University Corpse Flower

Some humanoids, such as Wild Elves, even seek out Great Flowers actively, eager to be pulled into the plant for the pleasurable experience. Great Flowers appear as a cross between a rose, a hibiscus, and a sundew almost forty feet high.

When it is impregnating a carrier, the multiple petals around the Great Flower close and twist shut, sealing the creature inside until the process is complete. Great Flowers can't even be described as a threat; the only time they attack is when they are trying to implant a potential carrier, and even then it does everything in its power to avoid harming its carrier.

If faced with a large group, a Great Flower will often focus on one single creature, switching targets if the potential carrier shows too much resistance. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round provoking no attack of opportunity unless that creature breaks free, which requires a DC 23 Escape Artist check or a DC 19 Strength check. A strand has 10 hit points and can be attacked by making a successful sunder attempt. If the strand is currently attached to a target, the Great Flower takes a -4 penalty on its opposed attack roll to resist the sunder attempt.

Severing a strand deals no damage to a Great Flower. A severed strand re-grows in three days. Engulf Ex : A Great Flower can try to wrap a creature of up to one size category smaller creature in its petals as a standard action. The Great Flower attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and Implants in the next round. An engulfed creature is still exposed to the Great Flower's Poison.

Attacks that hit an engulfing Great Flower deal half their damage to the monster and half to the trapped victim. Implant Ex : As a standard action, a Great Flower can force three or more tendrils into an engulfed creature and plant its seeds. The young emerge about seven days later, simply dropping out of the creature.

A remove disease spell rids a victim of the seeds, as does a DC 25 Heal check. The save DC is Constitution-based.

Great Flower 3. Jump to: navigationsearch. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. Includes adjustment for Improved Natural Armor and Extended Reach A sweet scent fills your nostrils as you near this towering blue flower.

Combat [ edit ] Great Flowers can't even be described as a threat; the only time they attack is when they are trying to implant a potential carrier, and even then it does everything in its power to avoid harming its carrier.Combat: A corpse flower is a mindless, immobile plant.

It poses a threat merely by existing: its sickly odor contains a powerful neurotoxin that will paralyze and kill most living creatures. A corpse flower cannot take any sort of voluntary action, but the insects and other creatures that choose to make their home around the flower will act to preserve the plant. Even if the plant is unprotected, destroying a corpse flower can be a dangerous task. The plant is surprisingly tough and difficult to damage; arrows have little effect, and anyone who gets close enough to use a slashing weapon is sure to be exposed to the deadly poison.

Plant traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits. Fetid Burst Ex : When a corpse flower is destroyed, it explodes with a final burst of compressed gases, spreading its poison across a wide area. The poison cloud covers a foot radius around the corpse flower and lingers for 1d4 rounds; anyone who remains in the area of effect must make a new saving throw at the start of each round.

The poison is inhaled, and the person must make a Fortitude save DC Initial damage is paralysis, and secondary damage is 1d8 Constitution. The save DC is Constitution-based. The poison has no effect on insects or similar creatures.

Stench of Death Ex : The corpse flower is surrounded by a sickly odor. This smells like rotting flesh, but is in fact a deadly poison that will paralyze and kill most creatures. Any creature that comes within 20 feet of the plant is threatened by this poison.

The poison is inhaled, and its effects become more powerful the closer a creature gets to the plant. About Corpse Flowers: This flowering plant runs counter to the normal practice of its fellows that put forth pleasing smells and provide sweet nectar to attract bees and other insects.

Instead, the scent of a corpseflower is deadly poison. In the places where it is found, the plant is invariably surrounded by the corpses of those unfortunate creatures it has poisoned, which in turn attract great clouds of flies and other vermin which seem to be immune to the gas released by the flower. The stench of death that rises from these victims is often even stronger than the deadly scent of the plant that killed them, and gives warning not to approach.

Corpse Lotus

The leaves of this plant are broad and shiny, and its brightly-colored flowers rise to the height of a tall man. Its squat trunk is several feet in diameter. Corpses typically lie scattered around its base, covered by clouds of flies and hordes of crawling scavengers.Note: This has been prepared utilizing the 5E Core Rules.

The Corpse Flower is a Large animated plant that grows from the ground in which the corpse of an evil necromancer or powerful undead has been buried. These plants are a rare occurrence on the prime material plane, usually occurring only in lands that have been steeped in evil for generations or on planes of existence associated with evil.

The Corpse Flower will sprout from the grave in only a few days but will then spend several weeks growing and maturing prior to tearing itself from the ground to scavenge humanoid corpses that it uses to incorporate into its form. Using fibrous runners, the plant digs up once living material such as bones or other body parts that it uses to support to its ever-enlarging form, much like a lattice supports other less malicious plants such as grapes or tomatoes.

The sheer malevolence contained within the necromancer or former undead is what caused this creature to form, take root, and eventually become a murderous terror. This flower is rooted in evil and hates all life, it will do as much destruction as it can before it is destroyed.

If the plant is uprooted and burned as a seedling, potentially the ground upon which the undead or necromancer consecrated to a good aligned or at least not undead liking deity, the growth of the Corpse Flower can be prevented.

Initially smaller in size, the Corpse Flower will grow rapidly as it consumes more and more corpses. After reaching Large size, these plants will begin to release excess undead as zombies. As the plant has no control over the zombies, they will avoid releasing them until they are in a fight.

corpse flower 5e

The Corpse Flower has a characteristic stench of death that carries the touch of the grave with it. The Corpse Flower is a large mobile plant, that smells horribly and is often accompanied by a group of animated zombies, it can consume the dead to heal itself.

corpse flower 5e

The Corpse Flower has Blindsight feet but is blind at ranges beyond this. It has a passive perception of The Corpse Flower is unintelligent, and inexperienced in life, therefore it has no ability to form a strategy other than the drive to attack life, to consume, and to continue to survive. The malevolence that brought this creature into existence provided it with some instructions on how to be an effective combatant. These include but are not limited to:.

The Corpse Flower can grow quickly when the field of battle or graveyard it seeded it has plentiful corpses upon which to feed. Once it achieves full growth it will continue to consume, creating a mob of zombies that will follow it as it moves. The zombie mob effectively expands the radius of the STENCH OF DEATH Ability from a 30 foot square 10 foot radius to a potential foot radius around the creature, though the actual positioning of the zombies will dictate the exact size and shape of the cloud.

The Corpse Flower can make three tentacle attacks that also cause poison damage. It will target those that are not moving and potentially incapacitated first, or those that are retching and potentially poisoned second.Free Resources on Roll All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!

Back to the Zoom Tool Put your scrollwheel or trackpad to good use! Check out new settings that allow you to zoom and scroll easily. Upload and manage your own custom token markers with this brand new Roll20 feature! Call of Cthulhu Now on Roll20! Don't let sleeping horrors lie.

Get started with a free Quick Start module or unleash the Keeper Rulebook! Play Now. Join a Game. Marketplace Toggle Dropdown. Gamemastery Guide by Paizo. Explorer's Guide to Wildemount by Wizards of the Coast. Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters. Traits Lightning Absorption : Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of Hit Points equal to the lightning damage dealt.

Actions Multiattack : The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is Grappled escape DC 14and the shambling mound uses its Engulf on it. Engulf : The shambling mound engulfs a Medium or smaller creature Grappled by it.

If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time. Show Attribute List. Blindsight 60 Ft. Blind Beyond This Radius.One of the world's largest and rarest flowering structures, the corpse flower is a pungent plant that blooms rarely and only for a short time. While it is in bloom, the flower emits a strong odor similar to rotting meat or, aptly, a decaying corpse. There is a good reason for the plant's strong odor.

Pollak explained that dung beetles, flesh flies and other carnivorous insects are the primary pollinators of this type of flower. These insects typically eat dead flesh. The smell and the dark burgundy color of the corpse flower are meant to imitate a dead animal to attract these insects. This process ensures the ongoing pollination of the species.

Once the flower has bloomed and pollination is complete, the flower collapses.

corpse flower 5e

Pollak wrote on the Chicago Botanic Garden's blog that analyses show that chemically the stench consists of:. The corpse flower is what is called an inflorescence — a stalk with many flowers, according to the University of California Botanical Garden.

A mixture of tiny male and female flowers grow at the base of the spadix, the central phallus-like structure, which is surrounded by the spathe, a pleated skirt-like covering that is bright green on the outside and deep maroon inside when opened. If pollinated, the spadix grows into a large club-like head of orange-red seeds.

The plant itself grows to around 10 to 15 feet 3 to 4. The plants typically can grow to a massive 8 feet 2. According to the Guinness Book of World Records, the tallest bloom was a corpse flower that measured 10 feet 2. The scientific name of the corpse flower is Amorphophallus titanum. According to Gustavus Adolphus Collegethe name is from the Latin words amorphos without form, misshapenphallos penis and titanum giant.

The corpse flower is in the Aroid subfamily of flowering plants. Relatives include the common duckweed, skunk cabbage, calla lily and Jack-in-the-pulpit.

Corpse Flower: Facts About the Smelly Plant

ECSU has two genotypes genetically different individuals of corpse flower. According to the Eden Projectcorpse flowers can take up to seven years to bloom; some corpse flowers only bloom once every few decades. The plant's energy is stored in the corm — a swollen stem base typically weighing around lbs. The corpse plant has the world's largest known corm, sometimes weighing up to lbs.

During the non-flowering years, a single leaf, the size of a small tree, shoots up from the corm. This leaf branches out into three sections with each of these sprouting more leaflets. Each year, this shooting leaf dies and a new one grows in its place. After many years, the plant finally gathers enough energy to bloom, and once it does, it can only hold the bloom for 24 to 36 hours before it collapses. Because the flower stays open and emits its odor for just a few days, it can be quite an exciting event for scientists and botany enthusiasts.

These bloomings garner media coverage and large crowds of visitors. A blooming at the Denver Botanic Gardens was watched from all around the world due to a live feed posted on the garden's website.

In Augustsome 20, people lined up to see a blooming corpse flower at the Chicago Botanic Garden. Once the blooming begins, it occurs in two stages on consecutive nights: essentially a "female" stage and a "male" stage. The female flowers form a ring at the bottom of the spadix inner tube structureand the male flowers form a ring around the spadix just above the female flowers.

During the first stage, carrion beetles drawn by the stench of death and human-like body temperatures, creep inside the vase-like structure and unknowingly deposit pollen on the receptive female flowers.


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